The last battle in the game room for 2024 saw a return to 1860's Japan for a skirmish between Imperial and Shogunate forces using Sharp Practice.
It was a first try out for what my son has called the Low Information Encounter Scenario, or LIES. Under this, each side can be either a Patrol, or a Raiding Party, or a Vanguard. Each of these comes with different maximum points for making up a force and different sets of victory conditions. Neither side knows what the other's force is and has to try to work this out from its behaviour and frustrate its intentions while also achieving its own objectives.
The table was set up with a village in the centre, level ground broken up by many bamboo groves to the south and east, paddy fields and a stream to the north-west and an enclosed temple to the north-east. The two side's deployment points were set diagonally opposite at the exit points of the road running south-west to north-east. I drew the Imperial side with entry at the south-west, Jeremy the Shogunate forces entering from the north-east. Then we drew secretly for our force type, with my lot falling on a raiding party.Victory conditions for a raiding party are set as achieving any 3 out of 5 objectives - destroying things, capturing things or getting information out of the locals - and extracting your force afterwards without losing more than half of your starting morale. All 5 objectives were in or around the village. I decided to go for a high quality force that I hoped could go in quickly, fulfil the objectives and get out again while having the fire-power to deal with anyone trying to interfere. So, I chose a small force of a group of three infantry sections equipped with breach-loading rifles and commanded by a Grade 3 Officer supported by a Grade 1 subordinate, a section of light infantry and a section of shock cavalry each with a Grade 2 officer. Spare points were used to buy matches for arson and upgrading an officer to explorer to give an extra deployment point near the village.
In a normal Sharp Practice game, the activation pack has one card for each officer. In this variation, each side has 10 officer cards and records in advance which numbers correspond to which of their officers. This means that there are several blanks in the pack, adding to the uncertainty about enemy strength and intentions.
How did things pan out for the Imperial raiding party?
In the first turn, the first officer card drawn was for my main group. I realised, belatedly, that I had placed my additional deployment point further from the village than I need have done, leaving my men with some way to move before being able to get into the village itself. The best I could do was place them in open column on the road to give them the best possible movement options when next able to activate them.
The Imperials approach but do not quite reach the village |
Lots of blue - Shogunate - leader cards were then drawn without anything happening |
The first turn ended with a group of two Shogunate infantry sections marching on from their main deployment point and their secondary deployment point being moved - indicating an irregular unit in their force composition - before the tiffin card was turned over.
Turn two began well for me, with both the light infantry and the cavalry leader's cards coming up.
The cavalry came on to the south-west of the village where they could ride in to start burning things. In the distance opposite them, enemy sharpshooters appeared in the temple compound. |
The third turn did not begin so well for me, with the Shogunate sharpshooters getting first activation. They moved up to the wall around the temple compound quickly and had a choice of firing on my cavalry or on the column in the village. They selected the latter target as it was closer. My heart leaped as they rolled poorly, inflicting only 1 kill on the leading section and 1 shock on the section behind.
The subordinate commander of my main column failed in his attempt to interrogate another villager but was able to move one section off the road into another house to start searching it. |
The enemy sharpshooters started picking off my leaderless front section |
The battered section fell back as the light infantry, having secured its loot, exited the house on the right. Finally, the subordinate officer managed to find the right tone to use with the last villager and was rewarded with the information he sought. So, one objective secure, one in the hands of the light infantry who should be able to get it off the table, two remaining chances to achieve the one objective still needed to meet minimum victory conditions. |
Very good! This is a period I rarely see anyone field on the gaming table.
ReplyDeleteIt is a fascinating period, with scope for British, French, American and Dutch interventions as well as the huge diversity of troop types fielded by the various Japanese factions. You will find several more games if you scroll back through the site.
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