Worries lay heavy on the head of the Imperial General as he led his men into battle this week : all were to be left upon the field.
Having fought two large battles with lots of cavalry on each side in the last week, I thought that although the Tuesday night gang had asked for another Thirty Years War battle to continue to gain familiarity with the rules we should be more modest in numbers of units and do more of an infantry vs infantry match up this week. So, when Tim and Gareth arrived on Tuesday night it was to find a 4' by 4' table ready with almost all my infantry lined up waiting for deployment.
The terrain was simple. On one side, a wooded hill lay in each corner. The other side had a line of woods along it. Running across the field was a stream that would require an action test to cross. It was positioned closer to the side where the Imperial troops would deploy. The Protestant army would have to choose whether or not to try and rush forward to engage the Imperial army as it crossed the stream, hoping that it might disorder their line, or to wait for the enemy to come to them further back where they would have the benefit of close support from their artillery.
The Twilight of Divine Right rules allow a variety of ways of differentiating units in effects. Apart from the different categories of infantry, cavalry or artillery, each unit can be rated as large, small or standard size, Raw, Trained or Elite quality and Determined, Wavering or standard for morale. So far we have not used this last variation, which either adds one morale loss point to the unit's normal allocation (Determined) or takes one away (Wavering). In dicing for the units when designing the scenario I added this variation into the mix.
The result was an Imperial army of 4 Early Tercios, one rated as a Determined, Musket Heavy unit (so 6 morale loss points instead of the usual 5) three as Pike Heavy (so less troubled by cavalry and good in hand to hand fighting with other infantry), one of which was wavering (so only 4 morale loss points). These were supported by a battery of field guns, a Raw musketeer detachment (-1 on morale tests and very vulnerable to cavalry), two regiments of Harquebusiers (one Raw but Determined, the other Waivering) and two of Cuirassiers (one small, the other Elite but Waivering).
For the Protestants, their four Dutch style cavalry units also rolled very varied qualities. One was Raw, one Elite, one Small and the last Small and Determined. Together with a battery of field guns, they were the support for eight infantry regiments. Two of the infantry regiments were pike heavy, one being elite. One regiment was musket heavy, of Raw quality. The other five were mixed (3 muskets to 2 pikes). One of these was Waivering, one Raw, one Determined, one Small and Raw and only one had no variations from standard. The Protestant commander would have to think carefully about how to array his line to face the massive Imperial Tercios.
I decided to sit back an watch the game unfold as umpire. The draw for sides saw Gareth take the Imperial force while Tim took the Protestants.
The Protestant line : artillery deployed on the hill in the foreground, a double line of infantry beyond and all four cavalry regiments massed in the distance on his left. |
The Imperial artillery unlimbers by the stream while the Cuirassiers, under bombardment from the Protestant guns, fail an action test to move and cross the stream. Two of the Tercios and the Musketeers pass tests to cross but the middle Tercio fails. |
The Protestant line presses forwards, part of the cavalry threatening to charge the musketeers, the other part turning to face the Harquebusiers now crossing behind the wood at the top. |
At the same time the Harquebusiers advance to fire on the Protestant cavalry opposite them. The Imperial General has put his weaker unit in the front line! |
Action becomes general all along the line. The cavalry charging the Musketeers have failed a charge test and are halted in firing range! |
In the centre, both sides' Determined units are going head to head |
Stunned by the sudden end - but grateful as time was getting on and both Tim and Gareth have much work to do - we did not linger for long to review what had happened. The loss of the best Imperial General early in the action was a disaster. If his rating points had been available to add to the wing morale test it would not have failed. Whether the Protestants would have been able to convert their advantage in cavalry at the end into a decisive lever against the Tercios is uncertain. I have left the table set up so may play out a few more turns solo to see what happens when Tercios in melée with the Protestant infantry are also under threat from cavalry. That will be the end of Thirty Years War battles for a while as I am off on my travels again after Easter and on return am hoping to play out a campaign of the Lamian War between the Greeks and Macedon after the death of Alexander.
Comments
Post a Comment