P ainting progress has been very slow for the past few weeks but on the positive side I felt that sufficient progress had been made on reworking the Aegaeon naval rules to venture a game test with Gareth at our usual Tuesday evening session. The first big outing with the original Aegaeon rules at the Society of Ancients Convention last year had been met with interest but also a number of recommendations. Chief among these was that the movement system allow for more variety of action, particularly through diagonal movement. This had been avoided in the original rules in order to keep down the possible circumstances under which engagements could take place and hence keep down the complexity of the combat results. Consequently, changing the movement mechanics could not be done in isolation but entailed working through the combat mechanism again. After several abortive ideas had been kicked around, it finally dawned on me that handling movement through a quota of move poi...
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