T he latest Tuesday night fight saw another test run for the Aegaeon rules, pitting equal fleets of Macedonian against Ptolemaic ships somewhere along the Ionian coast. Following the last couple of games, quite a lot of changes have been made. Movement allowances have been increased slightly and the cost of several actions has been adjusted, in particular recovery from disorder taking an extra move point as it had proved almost impossible for a disordered squadron to be attacked before it was able to recover. The combat mechanism has been simplified to a single round of dice rolls. The major change has been to make a continuing engagement the default outcome for combat. Even if a squadron loses a combat badly and fails the subsequent morale test it does not get pushed back. Instead, it is required to try to break off in the coming turn by taking an evasion test. The aim of this was to make it more likely that boarding actions could take place and, in prepar...
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